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Roblox Enters Classrooms in Peru

elcomercio.pe · 14 May 2026
Roblox Enters Classrooms in Peru
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Why this is here: The platform’s potential is most beneficial for students with traditional learning difficulties (like dyslexia or ADHD), those with social anxiety, or creative profiles—though careful accompaniment is needed for those with low self-regulation or sensory sensitivity.

In Peru, educators are integrating Roblox—a platform where users create and explore virtual worlds—into school routines. Deivy Cordero, Coordinator of Teaching Innovation and ICT at the Antonio Ruiz de Montoya University, explains this shift goes beyond a popular video game reaching schools. Roblox fosters new ways for students to learn, socialize, and develop identity.

The platform's strength lies in giving students agency. Unlike passive screen time, Roblox allows users to co-create, design experiences, and even monetize their work.

This freedom generates emotional and cognitive engagement, while virtual labs offer experiences impossible to replicate physically. However, Cordero cautions that skills learned in the game don’t automatically transfer to real-world situations.

Experts emphasize the need for intentionality and clear learning objectives. While Roblox can foster computational thinking and collaboration, educators must also address potential downsides like reduced attention spans or inequalities in access. Further research is needed to understand the long-term impact of these platforms, especially considering Peru’s digital divide and the need for equitable access.

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